Defenders will need to cover a lot of ground to uproot the ulted Omen, which gives his teammates plenty of time to walk into the site behind them. There are so many different options across the sites, you could be on top of a different box every round on defense and the attackers would never be able to predict your next location.įrom the shadows, Omen’s ult, is also a perfect pick for a map as large as Haven. You can cut loose on Haven with shrouded step, as the verticality on all three sites provides you with a number of angles to mop up enemies you’ve just blinded. Also, don’t forget that we can use his paranoia from backsite on any of the sites to blind the enemies and offer your teammates some free clean-up frags. There are a number of areas to clear using Omen’s blind on attack, such as the backsite on A, left or right side of B, the right side of C from cubby, or the entire stretch of garage. Omen’s paranoia is once again a fantastic argument in his use case here. You’ll be even more rewarded if you run a smoke-heavy default, as you have a higher margin for error since they will regenerate over time if something goes sideways, unlike Brim or Astra. Due to Haven’s size, choosing which site to attack is significantly more important, because you don’t want to run face-first into a stacked site. The smokes that slowly regenerate benefit on Haven as you’re able to smoke A early in the round, while still having two smokes ready when you execute on C later on in the round after selling that A fake. This makes throwing fakes particularly rewarding and Omen is the perfect controller to do so. Haven is a large map, one of the two that features three bomb sites, and as a result, defenders tend to take a longer time to rotate due to the amount of ground that needs to be covered. Havenįor Haven, we’re going to have to go back to the walking shadow himself, Omen. It can clear off massive sections of the site while rushing, and it’s also a great tool when combined with his molly for the post-plant, with the two being able to keep enemies off of the defuse for a combined total of 11 seconds. Orbital strike is the perfect countermeasure for the heavy Killjoy meta on Fracture, and it can destroy her ult in seconds, preventing the enemy team from an easy entry onto the site. The most important factor in the argument for Brimstone on Fracture is his ultimate. You can stall enemy rushes, prevent rotations out of CT, and if you’re feeling particularly spicy, you can use some advanced line-ups in the post-plant situation. Additionally, it can be an excellent way to explode out onto sands to catch unsuspecting defenders off guard and eliminate them in a hurry.īrim’s molly is the strongest molly in the game, dealing 60 damage per second and lasting a whopping 7 seconds long, which gives it incredible value in almost any situation. His stim beacon can also be extremely powerful when executing a quick rush onto those close-range sites even with nothing but a team of stingers on a save round. You also have the option of smoking off the choke point leading into arcade to get control of that and heaven more easily. Our pick, however, is Brimstone, and we’ll explain why.įirst, his sky smokes are more flexible than Viper’s wall, allowing for a clean cover setup of either drop or A main if you’re rushing one of the two spots. The second map on the list is Fracture, and given that both the A and B sites have large open areas beside them, Viper was a strong contender to feature as her wall can be dangerously effective at cutting defenders off from the sites. Additionally, Omen’s teleports can be a great way to get some unexpected verticality, especially on A site where there are a bunch of tall boxes to hop onto.įinally, Omen is also great on Ascent because there are a ton of corners that he could ult himself into as his team pushes into site, such as backsite on B or garden on A, which either force an opponent to reposition or get fragged by a creeping Omen. He can alternatively get directly into boathouse after blinding it to catch any lingering enemies and shut the door to market. His Shrouded Step allows Omen to bypass utility like mollies and tripwires to teleport directly onto the site and join his duelist in clearing out corners. The ability’s functionality isn’t just limited to attack either, as you can also blind enemies just as they commit to their push on a site, such as from behind green box on A. There are also many areas on site that can be cleared using his paranoia, such as the generator on A or the boathouse on B. More commonly known as his blind, the ability is a strong ability that allows him to effectively gain control of both A man and B main with a single maneuver, freeing up the drone player to use their ability for the site. Omen’s Paranoia is what makes Omen thrive on Ascent.
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